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Attila total war religion
Attila total war religion









attila total war religion

Great public works such as aqueducts require an effective bureaucracy that employs skilled architects and many professional laborers. That has nothing to do with Latin Christianity - that's a tech tree thing, and that happens regardless of the religion. Early game, the Food religions really help you save money, which is scarce early on, and food is plentiful early in the game. Christian religions cost gold, which may be good for late game when fertility is destroyed and money is a minor issue after all your buildings are optimized for $$$. Personally I feel the biggest difference between religions is FOOD VS GOLD cost. I assume it's the same for Zoroastrism, with higher bonuses at higher levels. Zoroastrism - +1 Factionwide growth.wow! :OĪctually I feel you may be underestimating your "worst" ones, because the Greek ones go up to 25% tech bonus per monastery, which is pretty impressive and nice. Greek Christianity - flat 5% tech bonus, lmaoģ. "Minor Religions" - Bonus is +1 Morale for every unit (lol), not a single religious building for conversionĢ.

attila total war religion

Germanic Paganism - Additional recruitment slot, always a good bonus.ġ. Arian Christianity - Second to Latin better for smaller empiresģ. Latin Christianity - Best to maintain high PO for large empires as osmosis gives high influence without any buildingĢ. Which do you consider useful and which completely and utterly useless?ġ.

  • 2K A Total War Saga: Thrones of BritanniaĪs a fan of rankings I wonder what your opinion about the various religions in Attila is.
  • 844 A Total War Saga: Fall of the Samurai.










  • Attila total war religion